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[..::Tutorial::..]Configurar el idioma de los npcs[..::Tutorial::..]

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[..::Tutorial::..]Configurar el idioma de los npcs[..::Tutorial::..] Empty [..::Tutorial::..]Configurar el idioma de los npcs[..::Tutorial::..]

Mensaje  Greider Jue Jun 05, 2008 3:00 am

bueno aqui esta dure 2 dias haciendolo porque me costo mucho y todo lo ise para ustedes aqui esta todo...



GUILD MASTER

Código:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
local talk_state = 0
local gstat = 0 -- guild status
local grank = '' -- guild rank
local gname = '' -- guild name
local cname = '' -- name of player who talks to us
local pname = '' -- name of some other player
local maxnamelen = 30
local maxranklen = 20
local maxnicklen = 20
local leaderlevel = 50
local NONE = 0
local INVITED = 1
local MEMBER = 2
local VICE = 3
local LEADER = 4
local allow_pattern = '^[a-zA-Z0-9 -]+$'
function onThingMove(creature, thing, oldpos, oldstackpos)
end

function onCreatureAppear(creature)
end

function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end

function onCreatureTurn(creature)
end

function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end

function onCreatureSay(cid, type, msg)
cname = creatureGetName(cid)
if (msgcontains(msg, 'hi') or msgcontains(msg, 'hola') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hola ' .. cname .. '! En que te puedo ayudar?')
talk_state = 0
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') or msgcontains(msg, 'hola') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Disculpa, ' .. cname .. '! Te atiendo en un momento.')
elseif msgcontains(msg, 'chao') or msgcontains(msg, 'chao') and (focus == cid) and getDistanceToCreature(cid) < 4 then
selfSay('Chao, ' .. cname .. '!')
talk_state = 0
focus = 0
talk_start = 0
elseif focus == cid then
if talk_state == 0 then
msg = string.lower(msg)
if msgcontains(msg, 'found') or msgcontains(msg, 'fundar') then -- found a new guild
level = getPlayerLevel(cid)
if level >= leaderlevel then
gstat = getPlayerGuildStatus(cname)
if gstat == NONE or gstat == INVITED then
selfSay('Cual nombre quieres para tu guild?')
talk_state = 1
elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
selfSay('Disculpa ya perteneces a un guild.')
talk_state = 0
end
else
selfSay('Disculpa necesitas ser lvl ' .. leaderlevel .. ' para fundar un guild.')
end
talk_start = os.clock()
elseif msgcontains(msg, 'join') or msgcontains(msg, 'entrar') then -- join a guild when invited
gstat = getPlayerGuildStatus(cname)
if gstat == NONE then
selfSay('Disculpa no estas invitado a ningun guild.')
talk_state = 0
elseif gstat == INVITED then
gname = getPlayerGuildName(cname)
selfSay('Quieres ingresar a ' .. gname .. '?')
talk_state = 3
elseif gstat == MEMBER or gstat == VICE or gstat == LEADER then
selfSay('Disculpa ya eres miembro de un guild.')
talk_state = 0
end
talk_start = os.clock()
elseif msgcontains(msg, 'sacar') or msgcontains(msg, 'kick') then -- kick player from a guild
gstat = getPlayerGuildStatus(cname)
if gstat == VICE or gstat == LEADER then
selfSay('A quien quieres sacar?')
talk_state = 4
else
selfSay('Disculpa solo los lideres pueden sacar a un miembro')
talk_state = 0
end
talk_start = os.clock()
elseif msgcontains(msg, 'invite') or msgcontains(msg, 'invitar')then -- invite player to a guild
gstat = getPlayerGuildStatus(cname)
if gstat == VICE or gstat == LEADER then
selfSay('A quien quieres invitar?')
talk_state = 5
else
selfSay('Disculpa solo los lideres pueden invitar a alguien')
talk_state = 0
end
talk_start = os.clock()
elseif msgcontains(msg, 'leave') or msgcontains(msg, 'dejar') then -- leave a guild
gstat = getPlayerGuildStatus(cname)
if gstat == NONE or gstat == INVITED then
selfSay('No estas en ningun guild...')
talk_state = 0
elseif gstat == MEMBER or gstat == VICE then
gname = getPlayerGuildName(cname)
selfSay('Quieres dejar ' .. gname .. '?')
talk_state = 7
elseif gstat == LEADER then
selfSay('Eres el lider si dejas el guild no podras invitar mas player. Estas seguro?')
talk_state = 7
end
elseif msgcontains(msg, 'pass') or msgcontains(msg, 'pasar') then -- pass leadership
gstat = getPlayerGuildStatus(cname)
if gstat == LEADER then
selfSay('Quieres elegir un nuevo lider?')
talk_state = 8
else
selfSay('Disculpa solo un lider puede renunciar a su posicion.')
talk_state = 0
end
elseif msgcontains(msg, 'vice') then -- set vice leader
gstat = getPlayerGuildStatus(cname)
if gstat == LEADER then
selfSay('Quien quieres que sea el vice-lider?')
talk_state = 9
else
selfSay('Disculpa solo un lider puede elegir un vice-lider.')
talk_state = 0
end
elseif msgcontains(msg, 'member') or msgcontains(msg, 'miembro') then -- remove vice-leader
gstat = getPlayerGuildStatus(cname)
if gstat == LEADER then
selfSay('A que vice-lider quieres degradar a miembro?')
talk_state = 10
else
selfSay('Disculpa solo los lideres pueden degradar.')
talk_state = 0
end
elseif msgcontains(msg, 'nick') or msgcontains(msg, 'title') then -- set nick
gstat = getPlayerGuildStatus(cname);
if gstat == LEADER then
selfSay('A que jugador deseas cambiar el nick?')
talk_state = 11
else
selfSay('Disculpa solo los lideres pueden cambiar los nick.')
talk_state = 0
end
end
else -- talk_state != 0
talk_start = os.clock()
if talk_state == 1 then -- get name of new guild
gname = msg
if string.len(gname) <= maxnamelen then
if string.find(gname, allow_pattern) then
if foundNewGuild(gname) == 0 then
selfSay('Disculpa ya existe un guild con este nombre.')
talk_state = 0
else
selfSay('Que rango deseas tener?')
talk_state = 2
end
else
selfSay('Disculpa el nombre contiene caracteres invalidos.')
talk_state = 0
end
else
selfSay('Disculpa el nombre puede tener un maximo de ' .. maxnamelen .. ' caracteres.')
talk_state = 0
end
elseif talk_state == 2 then -- get rank of leader
grank = msg
if string.len(grank) <= maxranklen then
if string.find(grank, allow_pattern) then
setPlayerGuild(cname,LEADER,grank,gname)
selfSay('Ahora eres el lider del guild.')
talk_state = 0
else
selfSay('Disculpa el nombre del rango contiene caracteres ilegales.')
talk_state = 0
end
else
selfSay('Disculpa el nombre del rank puede tener un maximo de ' .. maxranklen .. ' caracteres.')
talk_state = 0
end
elseif talk_state == 3 then -- join a guild
if msg == 'yes' then
setPlayerGuildStatus(cname, MEMBER)
selfSay('Ahora eres miembro del guild.')
talk_state = 0
else
selfSay('Que mas puedo hacer por ti?')
talk_state = 0
end
elseif talk_state == 4 then -- kick player
pname = msg
gname = getPlayerGuildName(cname)
gname2 = getPlayerGuildName(pname)
if cname == pname then
selfSay('Para entrar debes decir leave o dejar .')
talk_state = 0
elseif gname == gname2 then
gstat2 = getPlayerGuildStatus(pname)
if gstat > gstat2 then
clearPlayerGuild(pname)
selfSay(' ' .. pname .. ' Fuiste sacado de tu guild.')
talk_state = 0
else
selfSay('Disculpa los vice-lider hola no pueden sacar a miembros.')
talk_state = 0
end
else
selfSay('Disculpa, ' .. pname .. ' No es tu guild.')
talk_state = 0
end
elseif talk_state == 5 then -- get invited name
pname = msg
gstat = getPlayerGuildStatus(pname)
if gstat == MEMBER or gstat == VICE or gstat == LEADER then
selfSay('Disculpa, ' .. pname .. ' esta en otro guild.')
talk_state = 0
else
selfSay('Y que rango le deseas dar a el/ella?')
talk_state = 6
end
elseif talk_state == 6 then -- get invited rank
grank = msg
if string.len(grank) <= maxranklen then
if string.find(grank, allow_pattern) then
gname = getPlayerGuildName(cname)
setPlayerGuild(pname, INVITED, grank, gname)
selfSay('Tu has invitado a ' .. pname .. ' a tu guild.')
talk_state = 0
else
selfSay('Disculpa el nombre del rank contiene caracteres ilegales.')
talk_state = 0
end
else
selfSay('Disculpa el nombre del rank puede tener un maximo de' .. maxranklen .. ' caracteres.')
talk_state = 0
end
elseif talk_state == 7 then -- leave a guild
if msg == 'yes' then
clearPlayerGuild(cname)
selfSay('Has dejado el guild.')
talk_state = 0
else
selfSay('Que mas puedo hacer por ti?')
talk_state = 0
end
elseif talk_state == 8 then -- pass leadership
pname = msg
level = getPlayerLevel(pname)
if level >= leaderlevel then
gname = getPlayerGuildName(cname)
gname2 = getPlayerGuildName(pname)
if gname == gname2 then
setPlayerGuildStatus(cname,MEMBER)
setPlayerGuildStatus(pname,LEADER)
gname = getPlayerGuildName(cname)
selfSay(pname .. ' Es el nuevo lider de ' .. gname .. '.')
talk_state = 0
else
selfSay('Disculpa, ' .. pname .. ' No esta en tu guild.')
talk_state = 0;
end
else
selfSay('Sorry, ' .. pname .. ' is not online.')
talk_state = 0
end
elseif talk_state == 9 then -- set vice-leader
pname = msg
gname = getPlayerGuildName(cname)
gname2 = getPlayerGuildName(pname)
if cname == pname then
selfSay('Para ceder el liderazgo di pasar o pass.')
talk_state = 0
elseif gname == gname2 then
gstat = getPlayerGuildStatus(pname)
if gstat == INVITED then
selfSay('Diculpa, ' .. pname .. ' No a entrado al guild aun.');
talk_state = 0
elseif gstat == VICE then
selfSay(pname .. ' Es vice-lider.')
talk_state = 0
elseif gstat == MEMBER then
setPlayerGuildStatus(pname, VICE)
selfSay(pname .. ' Es ahora vice-lider de tu guild.')
talk_state = 0
end
else
selfSay('Disculpa, ' .. pname .. ' No esta en tu guild.')
talk_state = 0
end
elseif talk_state == 10 then -- set member
pname = msg
gname = getPlayerGuildName(cname)
gname2 = getPlayerGuildName(pname)
if cname == pname then
selfSay('Para ceder el liderazgo di pasar o pass.')
talk_state = 0
elseif gname == gname2 then
gstat = getPlayerGuildStatus(pname)
if gstat == INVITED then
selfSay('Diculpa, ' .. pname .. ' No a entrado al guild aun.');
talk_state = 0
elseif gstat == VICE then
setPlayerGuildStatus(pname, MEMBER)
selfSay(pname .. ' Es ahora miembro de tu guild.')
talk_state = 0
elseif gstat == MEMBER then
selfSay(pname .. ' Ya es miembro.')
talk_state = 0
end
else
selfSay('Disculpa, ' .. pname .. ' No esta en tu guild.')
talk_state = 0
end
elseif talk_state == 11 then -- get name of player to change nick
pname = msg
gname = getPlayerGuildName(cname)
gname2 = getPlayerGuildName(pname)
if gname == gname2 then
selfSay('Y que nick quieres que tenga (a decir ninguno claro)')
talk_state = 12
else
selfSay('Disculpa, ' .. pname .. ' No esta en tu guild.')
talk_state = 0
end
elseif talk_state == 12 then -- get nick
if msg == 'none' then
setPlayerGuildNick(pname, '')
selfSay(pname .. ' ahora no tiene nick.')
talk_state = 0
else
if string.len(msg) <= maxnicklen then
if string.find(msg, allow_pattern) then
setPlayerGuildNick(pname, msg)
selfSay('Has cambiado el nick de ' .. pname .. '\\'.')
talk_state = 0
else
selfSay('Disculpa el nick contiene caracteres ilegales')
talk_state = 0
end
else
selfSay('Disculpa, el nick puede tener un maximo de ' .. maxnicklen .. ' caracteres.')
talk_state = 0
end
end
end
end
end
end

function onCreatureChangeOutfit(creature)
end

function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 45 then
if focus > 0 then
selfSay('Siguiente...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Chao.')
focus = 0
end
end
end
Vallan al script del guild master y reemplazan todo por este xD

Greider
WebMaster
WebMaster

Mensajes : 24
Fecha de inscripción : 02/06/2008
Edad : 38
Localización : Barinas

https://juegosvariados.activo.mx

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[..::Tutorial::..]Configurar el idioma de los npcs[..::Tutorial::..] Empty Continuacion de los blalala

Mensaje  Greider Jue Jun 05, 2008 3:02 am

VARKHAL (ADDONS)

Código:
local focus = 0
local talk_start = 0
local target = 0
local following = false
local attacking = false
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') or msgcontains(msg, 'hola') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hola ' .. creatureGetName(cid) .. '! Vendo la primera addon por 5k.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') or msgcontains(msg, 'hola') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Disculpa, ' .. creatureGetName(cid) .. '! Te atiendo en un momento.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'first addon') or msgcontains(msg, '1 addon') then
selfSay('Quieres comprar la primera addon por 5k?')
talk_state = 1
elseif msgcontains(msg, 'second addon') or msgcontains(msg, '2 addon') then
selfSay('Do you want to buy the second addon for 10k?')
talk_state = 2
elseif talk_state == 1 then
if msgcontains(msg, 'yes') or msgcontains(msg, 'si') then
if pay(cid,5000) then
addon(cid, 1)
else
selfSay('Disculpa no tienes plata...')
end
end
talk_state = 0
elseif talk_state == 2 then
if msgcontains(msg, 'yes') or msgcontains(msg, 'si') then
if pay(cid,10000) then
addon(cid, 2)
else
selfSay('Disculpa no tienes plata...')
end
end
talk_state = 0
elseif msgcontains(msg, 'bye') or msgcontains(msg, 'chao') and getDistanceToCreature(cid) < 4 then
selfSay('Chao, ' .. creatureGetName(cid) .. '! Cuidate')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Siguiente...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Good bye then.')
focus = 0
end
end
end
Vallan al script de las addons y reemplazen todo por esto


JOHNNY PREMIUM

Código:
local focus = 0
local talk_start = 0
local target = 0
local days = 0
function onThingMove(creature, thing, oldpos, oldstackpos)
end
function onCreatureAppear(creature)
end
function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end
function onCreatureTurn(creature)
end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end
function onCreatureSay(cid, type, msg)
msg = string.lower(msg)
if (msgcontains(msg, 'hi') or msgcontains(msg, 'hola') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
selfSay('Hola ' .. creatureGetName(cid) .. '! Vendo premiums y promociones.')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'hi') or msgcontains(msg, 'hola') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Disculpa, ' .. creatureGetName(cid) .. '! Te atiendo en un momento.')
elseif focus == cid then
talk_start = os.clock()
if msgcontains(msg, 'promotion') or msgcontains(msg, 'promote') then
if getPlayerVocation(cid) > 4 then
selfSay('Disculpa ya estas promocionado.')
talk_state = 0
elseif getPlayerLevel(cid) < 20 then
selfSay('Tienes q ser level 20 para promocionarte.')
talk_state = 0
elseif not isPremium(cid) then
selfSay('Tienes q ser premium para promocionarte')
talk_state = 0
else
selfSay('Quieres comprar la promocion por 20k?')
talk_state = 1
end
elseif msgcontains(msg, 'premium') or msgcontains(msg, 'premmy') then
selfSay('Quieres comprar 7 dias de premium por 7k?')
talk_state = 2
elseif talk_state == 1 then
if msgcontains(msg, 'yes') or msgcontains(msg, 'si') then
if pay(cid,20000) then
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
selfSay('Estas promocionado!')
else
selfSay('Disculpa no tienes plata...')
end
end
talk_state = 0
elseif talk_state == 2 then
if msgcontains(msg, 'yes') or msgcontains(msg, 'si') then
if pay(cid,7000) then
selfSay('/premium '.. creatureGetName(cid) ..', 7')
selfSay('Tienes 7 dias mas de premium')
else
selfSay('Disculpa no tienes plata...')
end
end
talk_state = 0
elseif msgcontains(msg, 'bye') or msgcontains(msg, 'chao') and getDistanceToCreature(cid) < 4 then
selfSay('Chao, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end
end
function onCreatureChangeOutfit(creature)
end
function onThink()
doNpcSetCreatureFocus(focus)
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Siguiente...')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Chao.')
focus = 0
end
end
end
Valla al script de premiums y reemplazan todo lo que tiene adentro por lo de arriba...

Eso es todo "Por ahora" espero q les sirva =P cuando ponga los otros en spanish los pongo aka esperenlos

Greider
WebMaster
WebMaster

Mensajes : 24
Fecha de inscripción : 02/06/2008
Edad : 38
Localización : Barinas

https://juegosvariados.activo.mx

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